lauantai 24. lokakuuta 2015

First prototype

Here is a video of my first prototype to test the game play. As you can see it is still extremely simple. Targets are marked by clicking the mouse button, and after  0.75 seconds there will be an explosion. If the red square happens to be in the explosion radius it will be destroyed. There is one second delay after each shot before player can shoot again. This represents the loading time and prevents the player to spam the game area with too many explosions. If the squares manage to reach the bottom of the screen the health bar is reduced by 10 points. At the start there is 100 health, so if 10 squares reach the bottom the game is over. Score system is not yet implemented, but scoring should work so that the faster objects provide more score than the slower ones. I would also like to add some sort of combo system and bonus if you manage to get multiple objects with one shot.


As you can see the game is far far from ready. The game is unbalanced, missing a proper theme, no sounds, etc. So there is still lot of work to be done...

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