maanantai 2. marraskuuta 2015

Planning the next prototype

Now I am planning the next prototype. So the feature I am want to implement to the next prototype are scoring system, enemy formations, level progression, enemies ability to attack on player anti-air gun and bonus targets that will travel sideways on the screen. Bonus targets are harmless to player, but if player shoots them he gets bonus score as a reward.

I will also start to plan a system that progressively increases the difficulty of the game as the time goes by. Meaning that at  the begining there will be less enemies, but towards the end of the level there starts to be a swarm of enemies incoming. Since I only have few different enemy types the next prototype will contain only one level and the game ends after the level is complete.

So to summarize what is required for the next prototype. One level with atleast two different enemy types. Bonus targets that provide score boost if destroyed. Enemies may appear in different formations and there needs to be atleast five different formations to choose form. Progressive difficulty so that the game gets harder towards the end of the level. Scoring system to that provides score based on players performance. Finally agressive enemies, so that player needs to look after his anti-air gun.

Also the screen orientation and aspect ration must be mobile device friendly. Currently it's 1:1.

I will not release the next prototype until all features above are implemented into the game. So next time you see video about Donnerfaust, it will contain all mentioned features.

sunnuntai 1. marraskuuta 2015

Donnerfaust idea list


As I told earlier I keep track of my ideas for the game, so I thought that I could as well release he current list here, just to show what I am talking about. Here are the current ideas that I have listed for Donnerfaust. Please notice that the list is not in prioritized order.
  • Scoring system. System to give player scores based on performance. Combo bonus, multikill bonus, etc.
  • Highscore list. List to keep track on highscores.
  • Level progression. Game will be easier at first, but gets harder as time goes by. Different enemies, etc.
  • Different unlockable AA-guns. Guns with different damage level, loading time, blast radius, and bullet speed etc.
  • Special weapons. Special weapons that has limited ammunition.
  • Friendly AA-machinguns. In tight situations, player could call for AA-machinegun vehicles to give additional fire support.
  • Friendly radar. Player could set a radar unit that will inform player about incoming air crafts.
  • Bonus targets. If player destroys these targets they could give player a bonus score or bonus abilities.
  • Enemy formations. Enemy aircrafts would attack if different formations. Line, column, wedge, diamond, etc.
  • Enemies can attack. Enemy can shoot player’s AA-gun, if it gets close enough. Adds more pressure to the game.
  • Google play integration. Enables the online highscores and achievements.
Most of the ideas listed above will be included to the game, but some may get discarded if for some reason I don't find the suitable for the game.