So before I
start to develop the game any further I want to figure out what is the theme for
my game. When I have a clear theme set up as early as possible it will be
easier to come up with new ideas that improve the game.
I first
though that this could be some sort of artillery command game. However while
playing around with my first prototype I noticed that I want to make objects to
move towards bottom with different speeds. This will make the objects overlap when
the faster object will pass the slower object. For me it feels very unnatural
when land objects (soldiers, tanks, etc.) overlap this way, so I had to rethink
the theme a little bit. Then I remembered that in most top-down shooters you
are fighting against multiple enemy planes, which may travel across the display
with different speeds. In these kind of games it does not feels so unnatural
when the objects overlap. So I had the idea that maybe the theme could be an
anti-air defense game.
So the game
theme will be World War II themed air defense game. In this theme the story
could be something like this; The Axis planes are attacking the Allied
factories and your anti-air artillery is the only thing between them. If the
enemy plane is able to get past the screen the player will lose health, which
indicates the factory damage. If health reduces to zero the game ends as all
the factories are destroyed and enemy has reached its goal.
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