The game development
starts with an idea and here is my first game idea that I am going to introduce
in this blog. The very basic idea in this game is to prevent objects reaching
the bottom of the screen. The objects will appear top of the screen and kind of
“fall” downwards to bottom. Player must try to shoot the objects, but he must
take the speed of the objects into account. Practically this means that when
player touches somewhere in the screen an explosion will appear after a short
delay. This idea just popped to my mind while I was playing Tetris with my
Windows Phone.
This game
could be some sort of artillery spotting game for example. Where player is
playing a role of forwards observer and giving fire commands to artillery. Don’t
know yet, but let’s see how game ends up. At this point I will want to leave
the theme still open, since the idea is based solely on game mechanics.
So my very first
step is to build a very simple concept to test this idea in practice. After I
have tried the game concept few times, I will think about what sort of theme I
should use around the idea.
Idea illustrated |
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