sunnuntai 22. toukokuuta 2016

Balancing the game

Donnerfaust starts to remind a real game. There is now 10 levels, 6 different fighter planes, 5 different bomber planes. Upgrade system is now implemented to the game and player can upgrade the AA-gun between the levels. Now I have been able to play the game and test how the game play feels. I quickly noticed that since I first tested the game on PC with mouse control, the game was much easier than in phone/tablet with touch controls. The problem with the touch controls is that your finger blocks your view each time you shoot something. I now have to start balancing the game for touch screen devices, since currently the game spawns enemies too fast.

Another problem I noticed was that the random generator for spawning enemies does not work very well. Sometimes it can spawn the screen full of bomber planes which can take multiple shots before they get destroyed. This can cause a situation where it is nearly impossible for the player to destroy the planes in time. I have to implement a system that makes sure that there is not too many bombers in screen at once.

I also wan't to give a player change to catch a little bit of breath every once in a while. Now the game starts spawning enemies faster and faster towards the end and it leads to a situation where player is only shooting bottom of the screen, since there is so many enemies coming all the time that player does not have time to react anymore.

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