maanantai 2. marraskuuta 2015

Planning the next prototype

Now I am planning the next prototype. So the feature I am want to implement to the next prototype are scoring system, enemy formations, level progression, enemies ability to attack on player anti-air gun and bonus targets that will travel sideways on the screen. Bonus targets are harmless to player, but if player shoots them he gets bonus score as a reward.

I will also start to plan a system that progressively increases the difficulty of the game as the time goes by. Meaning that at  the begining there will be less enemies, but towards the end of the level there starts to be a swarm of enemies incoming. Since I only have few different enemy types the next prototype will contain only one level and the game ends after the level is complete.

So to summarize what is required for the next prototype. One level with atleast two different enemy types. Bonus targets that provide score boost if destroyed. Enemies may appear in different formations and there needs to be atleast five different formations to choose form. Progressive difficulty so that the game gets harder towards the end of the level. Scoring system to that provides score based on players performance. Finally agressive enemies, so that player needs to look after his anti-air gun.

Also the screen orientation and aspect ration must be mobile device friendly. Currently it's 1:1.

I will not release the next prototype until all features above are implemented into the game. So next time you see video about Donnerfaust, it will contain all mentioned features.

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