As I told
earlier I keep track of my ideas for the game, so I thought that I could as
well release he current list here, just to show what I am talking about. Here
are the current ideas that I have listed for Donnerfaust. Please notice that
the list is not in prioritized
order.
- Scoring system. System to give player scores based on performance. Combo bonus, multikill bonus, etc.
- Highscore list. List to keep track on highscores.
- Level progression. Game will be easier at first, but gets harder as time goes by. Different enemies, etc.
- Different unlockable AA-guns. Guns with different damage level, loading time, blast radius, and bullet speed etc.
- Special weapons. Special weapons that has limited ammunition.
- Friendly AA-machinguns. In tight situations, player could call for AA-machinegun vehicles to give additional fire support.
- Friendly radar. Player could set a radar unit that will inform player about incoming air crafts.
- Bonus targets. If player destroys these targets they could give player a bonus score or bonus abilities.
- Enemy formations. Enemy aircrafts would attack if different formations. Line, column, wedge, diamond, etc.
- Enemies can attack. Enemy can shoot player’s AA-gun, if it gets close enough. Adds more pressure to the game.
- Google play integration. Enables the online highscores and achievements.
Most of the ideas listed above will be included to the game, but some may get discarded if for some reason I don't find the suitable for the game.
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